Today's game features categories from theater to magic and TV show surnames
Category: Arts & Culture
The New York Times Connections puzzle number 1,037, released on April 13, 2026, presents players with a stimulating array of categories that test their word association skills. As fans of the game know, each day brings a new challenge, and today’s offering is no exception.
Connections requires players to group 16 words into four categories, with each category representing a distinct theme. The themes vary in difficulty, with the yellow category being the easiest and the purple category the hardest. Today’s puzzle is particularly engaging, featuring themes that span the worlds of cinema, magic, and television.
The yellow group, themed "Seen outside a theater," includes the words box office, marquee, ticket line, and velvet rope. These terms are commonly associated with the experience of attending a movie, making this category a straightforward entry point for players.
Next, the green category, labeled "Accessories for a magician," challenges players with the words cape, handkerchief, magic wand, and rabbit. This grouping plays on the classic imagery of magic shows, evoking the whimsical elements that are often part of a magician's performance.
Moving to the blue category, titled "TV show title surnames," players encounter House, Lasso, Montana, and Soprano. These terms reference characters from popular television series, including the titular characters from House M.D., Ted Lasso, and The Sopranos. This category offers a nostalgic nod to viewers familiar with these shows.
Finally, the purple category, which is often the trickiest, is themed "They have caps" and includes baseball player, camera lens, mushroom, and pen. Each of these items can be associated with a type of cap, whether it’s a baseball cap, a lens cap, the cap of a mushroom, or the cap of a pen.
Hints provided for the categories add an extra layer of intrigue. For the yellow group, players might think of things "spotted at the cinema." The green group hints at "things a trickster has," which is fitting for a magician's accessories. The blue group hints at "names that carry the show," leading players to think of main characters. Lastly, the purple group hints at "each one has its own crown," a clever play on the word "cap" in various contexts.
Many players enjoy the challenge of Connections as it tests vocabulary and encourages lateral thinking. The game allows participants to make up to four mistakes before their session ends, adding a layer of strategy to the puzzle. As players work through the words, they often share their experiences and strategies, creating a community around the daily challenge.
Connections is part of a growing suite of word games offered by the New York Times, which includes popular titles like Wordle and the Mini Crossword. Each game is released at midnight in players' respective time zones, ensuring that enthusiasts can engage with the puzzles fresh each day.
As players navigate through the various categories, they often find that the difficulty can vary widely based on personal familiarity with the themes. For example, a player who is well-versed in television might breeze through the blue category, whereas someone less familiar with classic magic tricks may struggle with the green group.
Today’s Connections puzzle has been rated at a difficulty of 2.3 out of 5, indicating that, on the whole, it should be manageable for most players. This rating is based on feedback from testers who attempt the puzzles before they are released.
For those seeking to improve their Connections skills, many resources are available online, offering hints and strategies to tackle the daily puzzles. Players often recommend reviewing past puzzles to understand the types of connections that frequently appear.
As the game continues to grow in popularity, it fosters a sense of camaraderie among players who share tips and celebrate their successes. Whether it’s a perfect score or simply completing the puzzle, there’s a shared joy in the challenge.
Today's NYT Connections puzzle serves as a reminder of the engaging and diverse nature of word games. With themes that resonate with a wide audience, from movie lovers to magic enthusiasts and television fans, it offers something for everyone.
As the day progresses, players will undoubtedly share their thoughts on the puzzle, discussing their strategies and celebrating their victories. The beauty of Connections lies not just in the challenge of solving it but in the community it fosters among puzzle enthusiasts.
In a world where digital games often feel isolating, Connections brings people together, creating a shared experience around a common goal: to connect the words and complete the puzzle.